Introduction
1.
Basic Theory
1.1.
Sound
1.2.
Digital Signal Processing
1.3.
Sample Rate
1.4.
Oscillators
2.
Audio Libraries
2.1.
SDL2
2.2.
CPAL
3.
Oscillators
3.1.
Sine
3.2.
Square
3.3.
Saw
3.4.
Noise
4.
Effects
4.1.
Distortion
Light (default)
Rust
Coal
Navy
Ayu
learn-sfx
Sample Rate
TODO: explain buffer size is related to audio quality with how a sine wave is cut down