Introduction
1.
Basic Theory
1.1.
Sound
1.2.
Digital Signal Processing
1.3.
Sample Rate
1.4.
Oscillators
2.
Audio Libraries
2.1.
SDL2
2.2.
CPAL
3.
Oscillators
3.1.
Sine
3.2.
Square
3.3.
Saw
3.4.
Noise
4.
Effects
4.1.
Distortion
Light (default)
Rust
Coal
Navy
Ayu
learn-sfx
CPAL