1. Introduction
  2. 1. Basic Theory
    1. 1.1. Sound
    2. 1.2. Digital Signal Processing
    3. 1.3. Sample Rate
    4. 1.4. Oscillators
  3. 2. Audio Libraries
    1. 2.1. SDL2
    2. 2.2. CPAL
  4. 3. Oscillators
    1. 3.1. Sine
    2. 3.2. Square
    3. 3.3. Saw
    4. 3.4. Noise
  5. 4. Effects
    1. 4.1. Distortion

learn-sfx

Sine